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thing is that i would run this build on any of them and that says a lot for me since i have over 90 lives on my main toon and every single one of my 39 soon to be 42 racial lives was as a warlock. 5 of my 7 warlock characters are first lifers alts. why do people go all mega troll on stupid stuff like this? who cares right? First lifer can be an ALT for god's sake. People dissing the OP because of their own misconceptions of what a first life character is verses a new to the game character is hilarious. Curious what is your standing hp (not including stanch/feigned etc). While this may not be a typical first life gear setup it does show what is possible, and that you can make up for a gagillion past lives with gear farm (at least to some extent). Not how I like to play warlock (lean more to dc) but good job maxing out spell power etc on a first lifer. Warlock desperately needs it to get rid of that frustrating aspect of the build, because not using an epic strike and turning off pact dice for mobs healed by fire feels bad.I just wanted to point out I think you accidentally pasted the same enhancements twice (leaving out TS and whatever else). Hopefully we'll see damage immunity stripping as a core mechanic of the Cursekeeper epic destiny tree, whenever that is released. Tiefling Ash does not last long enough, especially on red or purple named that are immune to (or worse, healed by) fire. My only complaints about Warlock are the same as Eldritch Knight and Pale Master: Damage immunity stripping. Just because you don't start with all the toys does not mean you have to accept it and not go get the gear before you TR. Stop making excuses for poorly geared first life toons. The only real grind is getting a sentient maxed and that will grow on the way, not sure if people would rather a half baked gear set. If you want to play the TR game then great if thats what you want to do.
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You want to show off your gear? Then just say so.Īnd this is one of the underlying problems, people believe that they should get to 30 or 20 and TR and then complain that it takes them multiple lives to get gear or can't get gear. You want to post 1st-life build numbers, post without gear that is accumulated over a dozen+ lives. You couldn't build something that wouldn't. How long will this "1st life" character be on that one life?īut my point was less about the gear than the build - any build will crush content with the type of gear you're talking about.
Read fire force 253 full#
Specific minor artifacts? Full sets of optimal gear? A ten-set filigree list, all rare? 1st life characters always end up with ten filigree slots in the sentient weapon that they have. Not that they can't, they just typically don't. The typical player does not take the time to grind for LGS items, much less know to. It's stuff that a typical player would accumulate over the course of their 1st life. Warlock desperately needs it to get rid of that frustrating aspect of the build, because not using an epic strike and turning off pact dice for mobs healed by fire feels bad. There's plenty of growth potential with a whopping 82 Universal Spellpower still to gain from reaper points and the Touch of Power augment set. I've included past life prioritization as well, if you choose to play this build long-term. Summary (outside of reaper, does not include Wellspring of Power):ġ00 Evocation DC (includes target debuffs) There's a complete breakdown of spellpower, crit chance and damage sources in the build doc. The build assumes minimum Epic Destiny AP (53), and assumes no racial or universal AP tomes. Ruin and Greater Ruin excel at deleting reapers. The built-in Legendary Affirmation from the staff provides a huge survivability boost on top of the Warlock's other temp health abilities. I've taken it through R1 raids and enough low skull reapers to get 24 reaper points, and it's performed reasonably well. I've been playing a first life blaster warlock.